008 |
|
140326s2015 miua c b 001 0 eng d |
010 |
|
|a 2014006970
|
020 |
|
|a9781631377921 (pbk.)|cNT$700
|
040 |
|
|aNJQ/DLC|beng|cNJQ|erda|dDLC
|
041 |
0
|
|aeng
|
050 |
00
|
|aTA1560|b.Z59 2015
|
082 |
04
|
|a006.693|bZ82|223
|
095 |
|
|aLX|bLEEG|pBE|tKCL|d440|e|cXE0008330
|
100 |
1
|
|aZizka, Theo|eauthor.
|
245 |
10
|
|a3D modeling|cby Theo Zizka.
|
246 |
31
|
|aThree D modeling.
|
260 |
|
|aAnn Arbor, Michigan|bCherry Lake Publishing|cc2015.
|
300 |
|
|a32 p.|bcolor ill.|c25 cm.
|
490 |
1
|
|a21st century skills innovation library. Makers as innovators.
|
504 |
|
|aIncludes bibliographical references and index.
|
505 |
0
|
|aWhat is 3D modeling? -- Navigating the virtual world -- Putting the "3D" in 3D modeling -- What's next.
|
520 |
|
|a"Learn how to create computer-generate 3D models like the ones used in video games and animated films"--|cProvided by publisher.
|
521 |
2
|
|aGrades 4 to 6.
|
650 |
0
|
|aThree-dimensional imaging|vJuvenile literature.
|
650 |
0
|
|aComputer graphics|vJuvenile literature.
|
830 |
0
|
|a21st century skills innovation library. Makers as innovators.
|
990 |
|
|aAges 9-13
|