001 |
|
56867 |
020 |
|
|a9781760202422|q(pbk.) :|cNT$300
|
040 |
|
|aKCIS|beng|cKCIS|eAACR2
|
041 |
0
|
|aeng
|
082 |
04
|
|a005.1|223
|
095 |
|
|aLX|bLEEG|cXE0018937|d440-6|eS779|kC.2|pBE|y2018|tKCL
|
100 |
1
|
|aStafford, Mark.
|
245 |
10
|
|aThink like a computer /|cMark Stafford.
|
260 |
|
|aGlebe, NSW :|bBlake Education,|cc2018.
|
300 |
|
|a20 p. :|bcol. ill. ;|c25 cm
|
490 |
0
|
|aGo facts. Digital technologies
|
500 |
|
|aIncludes index.
|
520 |
|
|aLearn how to solve problems in a way that a computer would understand.
|
650 |
0
|
|aComputers|vJuvenile literature.
|
650 |
0
|
|aCoding theory|vJuvenile literature.
|
650 |
0
|
|aComputer programming|vJuvenile literature.
|
650 |
0
|
|aReaders (Primary)|xComputers.
|
650 |
0
|
|aReaders (Primary)|xCoding theory.
|
650 |
0
|
|aReaders (Primary)|xComputer programming.
|
650 |
0
|
|aReaders|xComputers|vJuvenile literature.
|
650 |
0
|
|aReaders|xCoding theory|vJuvenile literature.
|
650 |
0
|
|aReaders|xComputer programming|vJuvenile literature.
|
650 |
0
|
|aComputing & Information Technology.
|
990 |
|
|aAges 8-10
|
992 |
|
|aLexile 750L
|