|aCross game. Volume 5 /|cstory and art by Mitsuru Adachi ; [translation, Lillian Olsen ; touch-up art & lettering, Mark McMurray].
250
|aShonen Sunday ed.
260
|aSan Francisco, Ca :|bViz Media,|c2011.
300
|a370 p. :|bchiefly ill. ;|c20 cm.
500
|aOriginal Japanese edition "Cross game" published by Shogakukan Inc., c2005.
500
|aTranslation of: クロスゲーム
500
|a"Contains volumes 10 and 11 as released in Japan."--Backcover.
520
|aIn the summer of his second year in high school, Ko and the Seishu baseball team must take on mighty Ryuou Gakuin and their genius slugger Keitaro Mishima. With everything on the line, will destiny find Seishu moving on to the next round? Later, new neighbors are setting up shop next to Kitamura Sports, and their daughter bears a striking resemblance to Wakaba...
This poignant coming-of-age story will change your perception of what shonen manga can be.Reads R to L (Japanese Style). In the summer of his second year in high school, Ko and the Seishu baseball team must take on mighty Ryuou Gakuin and their genius slugger Keitaro Mishima. With everything on the line, will destiny find Seishu moving on to the next round? Later, new neighbors are setting up shop next to Kitamura Sports, and their daughter bears a striking resemblance to Wakaba...
One of the biggest names in the manga industry today, Mitsuru Adachi made his debut in 1970 with Kieta Bakuon in the pages of Deluxe Shonen Sunday. The creator of numerous mega-hits such as Touch, Miyuki, and Cross Game, Adachi Sensei received the Shogakukan Manga Award for all three of the aforementioned series. Truly at the top echelon of the manga industry, his cumulative works have seen over 200 million copies sold, and many of his series have been adapted into anime, live-action TV series and film. A master of his medium, Adachi has come to be known for his genius handling of dramatic elements skillfully combined with romance, comedy and sports. He, along with Rumiko Takahashi, has become synonymous with the phenomenal success of Shonen Sunday in Japan.