|aSo, you want to be a comic book artist? :|bthe ultimate guide on how to break into comics! /|cPhilip Amara.
250
|a[Updated edition].
260
|aNew york :|bAladdin ;|aHillsboro, Oregon :|bBeyond Words,|c2012.
300
|axii, 163 p. :|bill. ;|c23 cm.
505
0
|aSo, You Wanna Be a Comic Book Artist? -- Starting a Studio and the Tools of the Trade -- Draw, Partner! Illustration Tips and Tricks -- Character Creation: From Superheroes to Villains -- Creating Stellar Stories : Comic Book Scripts -- Layout : Putting It All Together -- Copy-Shop Comics -- Self-Promotion: Getting Publicity for Your Work -- Portfolios : Submitting Your Comics to Publishers -- Beyond Comic Books : Hollywood Directing to Video Game Designing -- Resources : Recommended Industry Info --Essential Comic Book Terminology.
Find success as a comic book artist with this step-by-step guide to creating, publishing, and marketing your very own comics.The secrets to comic book creation are at your fingertips! This comprehensive guide details the steps to becoming a hit comic book maker—from creating compelling characters and illustrations to getting published and marketing a finished product—and is full of insights from world-famous artists from such companies as DC, Marvel, and Dark Horse. In addition to highlighting tips from seasoned pros, inspiring success stories from young artists are sprinkled throughout along with a resource list of potential publishers to help you hit the ground running. So, You Want to Be a Comic Book Artist? also features in-depth chapters on adapting a storyline for video games and movies, using social media to promote a finished product, and self-publishing your own comic. Whether you’re just starting out or have been drawing comics for years, this book will get you where you want to go.
Find success as a comic book artist with this step-by-step guide to creating, publishing, and marketing your very own comics.The secrets to comic book creation are at your fingertips! This comprehensive guide details the steps to becoming a hit comic book maker—from creating compelling characters and illustrations to getting published and marketing a finished product—and is full of insights from world-famous artists from such companies as DC, Marvel, and Dark Horse. In addition to highlighting tips from seasoned pros, inspiring success stories from young artists are sprinkled throughout along with a resource list of potential publishers to help you hit the ground running. So, You Want to Be a Comic Book Artist? also features in-depth chapters on adapting a storyline for video games and movies, using social media to promote a finished product, and self-publishing your own comic. Whether you’re just starting out or have been drawing comics for years, this book will get you where you want to go.